Maps

Project Stardust Shipyard Map Guide

Use Project Stardust Shipyard structures for cover, safe approaches, objective access, capital-ship turns, carrier routes, and retreat.

Shipyard is commonly described as a Project Stardust map with industrial structures, broken sightlines, and approach corridors. Community references associate its Attack and Defend version with a single objective. Confirm the live marker, spawn, objective health, mode, and geometry because a current server can differ from an old diagram.

The map rewards deliberate cover use. Structures can remove enemy lines and protect an approach, but they can also trap large ships, separate teams, and hide threats until the retreat is gone.

Scan the structures at spawn

Identify the nearest safe face of cover, the largest exposed gap, likely first-contact exits, and a route wide enough for your hull. Third-person perspective can make clearance deceptive, so large ships should move cautiously until scale is clear.

Watch teammate paths. Pick a route that maintains support without stacking in the same narrow corridor. If another lane is empty, observe from a defensible angle instead of advancing alone.

Note where a carrier can remain protected while craft travel stays reasonable.

Use cover as line removal

Move so a structure blocks most enemies while leaving one useful target or objective line. Hiding the camera is not enough; consider the full hull, weapon mounts, and turn radius.

Peek with the side or facing required by the primary weapon group, then return before several enemies align. A broadside ship and a spinal ship need different relationships to the same structure.

Avoid pressing directly against cover if the ship then cannot accelerate or turn out.

Attack the objective lane

If the live round uses one Attack and Defend objective, attackers should clear access rather than rush the marker separately. Pressure defenders that control the corridor, coordinate missile or fighter arrival with direct fire, and preserve screens for capital ships.

Use structures to advance in stages. Stop at each protected position long enough for the formation to catch up and weapons to become ready. Brawlers should close after defenders are occupied, not before.

Once the lane opens, maintain flank awareness so a counterattack does not cut the support line.

Defend the objective lane

Defenders can use broken sightlines to force attackers into predictable exits. Spread across compatible angles instead of stacking every ship behind one structure. Keep point-defense coverage near valuable hulls and the objective.

Focus the first unsupported attacker, but avoid chasing around a structure into the whole enemy line. Preserve a fallback even in a single-objective round; a short reposition can restore arcs and coverage.

If cover is compromised, rotate before large ships lose turning room.

Plan turns before entering narrow spaces. Check the hull’s stern, wings, and broadside clearance. Enter at an angle that makes retreat possible without a full rotation under fire.

Large ships should anchor a useful corridor rather than follow small targets around every object. Spinal weapons benefit from predictable exits and long gaps but need room for hull alignment.

If a teammate retreats, clear the lane. Blocking a capital hull against geometry can turn strong cover into a fatal trap.

Use mobile ships and brawlers

Mobile ships can move between structure faces, observe enemy distribution, and punish isolation. Preserve support and avoid rounding a corner without knowing how many weapons cover the exit.

Brawlers should treat every piece of cover as one stage of the approach. Cross one gap when team pressure creates the window, then reassess. Do not spend all mobility reaching a target that can withdraw into defenders.

Use combat for range and retreat discipline.

Use missiles, fighters, and point defense

Structures can conceal an approach, interrupt sightlines, or make paths unpredictable, but they do not guarantee missiles or craft will bypass defense. Observe current travel and defensive coverage.

Carrier pilots should avoid sending wings through the same defended corridor repeatedly. Keep the hull protected without hiding so far that travel dominates the match. Escorts should maintain overlapping point defense while leaving movement space.

Read missiles and point defense for both sides of the exchange.

Adapt the map to each mode

Deathmatch uses structures to create favorable focus and stop chases. Fleet Battle makes dangerous crossings especially costly for large hulls. Attack and Defend concentrates lanes around the current objective. Domination can make a previously secondary corridor the route between capture points.

Read the HUD before copying an opening. The useful structure is the one that affects the active win condition.

Use the modes hub for the objective details.

Common Shipyard mistakes

Entering a pocket without an exit, clipping a large hull on cover, stacking, peeking several enemy lines, chasing around a blind corner, and hiding beyond objective influence are common failures.

Another mistake is assuming structures block every missile or fighter path. Observe the current system. Do not let a carrier’s craft become idle or stranded behind an inefficient route.

Learn Shipyard in passes

First learn the main structures and safe scale. Next test one lane and retreat with a familiar ship. Then observe an alternate route or the opposite role in the same mode.

Review the first moment cover stopped removing enemy lines. Change one position next match. Shipyard mastery means using geometry to control how many enemies can engage, while retaining space for your own ship and team to move.

Continue with another focused Project Stardust guide.

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